In some PQs you're required to gather Dragon Balls. Some of the hidden requirements are to collect the 7 DBs on those stages. How do I if I can only get the required number? DragonBallXenoverseX360DragonBallXenoverse
http://igg.me/at/icy/x/9985220 Couple days left for Icy's Indiegogo campaign. They're nearing the $7500 stretch goal which will add more side quests and a new "gathering" skill; allowing players to harvest food and medicine IcyPCICY
It's crazy 12 years have passed and I'm 22 now. This place was my primitive Facebook and I loved meeting new people here everyday. It was my escape in my middle school days and now I'm about to graduate college and move onto the real world. If any of my old Neofriends happen to come across this, please hit me up! I would love to catch up with any of you. Some of the best times of my childhood was spent on here and I would love to relive some of it.
Tell us all again what you think we should be, what the answers are, What is we can't see. Tell us all again, How to do what you say. How to fall in line, how theres no other way, But oh, we all know.....YOUR GUILTY ALL THE SAME! Too sick to be ashamed!You want to point your finger, but there's no one else to blame...YOUR GUILTY ALL THE SAME!
The North American release of Final Fantasy Type-0 HD is coming up. Its just a day from now, add an hour. But i cant wait, I have all of the final fantasy games released in north America, and this is just another to add to the collection.
After the events of “Into the Abyss unfolded, Kataya’s Police Force took Aquanetta into custody. Even though Inanna pled to take her into personal care, the police needed her story, and statement of events before any decision could be made. “This is a formal statement of background and events. At this time, you are under the full protective custody of the Katayan Police Force. You will answer all questions wholly and honestly. You will not speak out of turn. You will not leave without permission. If you become disruptive or aggressive, you will be restrained. Do you understand?” “Yes.” “There are several officers witnessing these proceedings, to ensure your physical and mental safety, as well as your individual rights. They will be in constant communication with me, and will intervene at any sign of danger, or breach of individual rights. They are the only ones allowed to make this judgment. Do you understand?” “Yes.” Her voice sounding slightly smaller. “Then we’ll begin. What is your full, legal name?” “Aquanetta LesVersies.” “When were you born?” “The dark of the seventh moon, of the eighty-seventh boar.” There was a pause while the investigator listened through her earpiece before continuing, “Where were you born?” “Herat Village, within Moran Forest.” “How long did you live there?” “Eleven years.” “Why did you leave?” “I couldn’t stop my sister from leaving, and didn’t trust her to go alone with him.” “Who is your sister?” “Magenta LesVersies.” “Was that the young woman we found you with today?” “Yes…” She clasped her hands together in her lap. Again, the investigator paused a moment before continuing. “Why did she want to leave home?” “I don’t know the exact reason; I’m not sure she was honest with me at that point anymore.” “What did she tell you?” “She said that she was being held back at home, that we were all suffocating her.” “Who did she leave with?” “Ferven.” “Does he have a last name?” “Not that I’ve ever known.” “Did you leave with him as well?” “Yes.” “Was it just the three of you?” “Yes.” “Where did you go after leaving the forest?” “Ferven took us to a large castle in the far north. I don’t know what it was called.” “That’s quite alright. How long did you live at the castle?” “Until I was brought here today.” “What did you do while you were living at the castle?” “I don’t remember most of it. I think he was training us.” “Training you?” “Yes. We have… special abilities.” “Please elaborate.” “I don’t know how it works, not entirely. It’s like we can do what some Pokémon can do.” “What can you do?” “I can shape water, to some extent.” “What could Magenta do?” Aquanetta sat still in her chair for a second, then answered slowly, as if choosing every word extremely deliberately, “Her’s was more like Psychic Pokemon, working inside the mind.” “And Ferven?” “So much more.” Her eyes looked vacant for a moment. “He had power over us, my sister and I. Anything he touched, or anyone he met, he could control.” There was a moment of silence. The investigator was either waiting for her to say more, or warned by the other officers not to press the question. “It wasn’t enough to take her away from her home and family; he took me too. He planned it from the start, and he’s tried to take so many others.” “Ferven’s gone now. Things are going to get better.” “He’s not gone.” Her eyes wide now, she moved to touch a place in the middle of her chest, “I can still hear him – like before. Nobody can kill him, and he'll never let me go.”
Hello! I've been meaning to do something like this for a long time; where I return to a game that has aged a bit and pick apart the good and the bad. This isn't a way to officially review the game, but rather to look back on it to see what was done right or wrong. With that said, let's hop into the first one:
Retroview: Pokémon Red and Blue
I've recently returned to Pokémon Red and had quite a bit of fun with it. I've spent a lot of my childhood playing it, remembering most of it as if it were the back of my hand. There a lot of exploits in the game that can be easily abused (Missingno., anyone?), but I'll try my best to leave those out of this as a person has to go out of their way to actually use these.
There's always been something magical about Pokémon. Something about collecting and growing with your monster friends was so appealing to me as a child, and I still get this little tingly feeling of satisfaction each time a Pokémon on my team evolves or learns that powerful move. Overcoming obstacles, like Gym Leaders or the rival Blue, are still satisfactory these years, even though they become much easier after being armed with the knowledge of what their teams are and how to counter them. There's constantly a sense of progression in this game that just feels good.
The world that the game takes place in, Kanto, isn't particularly impressive. There aren't any places that stand out immediately outside of the Lavender Town mentioned above. The plot isn't that strong either, having the player attempt to stop a large team of evil-doers who steal and harm Pokémon. This story is a side role to the main objective of catching and training Pokémon, however, which is one of the best experiences this game offered.
Being the first games in the series, each of the 151 Pokémon in the game felt new and fresh, and there was a sense of wonder about which mystery Pokémon sat in the missing slot in your Pokédex. Five generations of new Pokémon later, a lot of Pokémon in the first set seem pretty lackluster. Piles of sludge, a pair of magnets, a rock with arms, a head sticking out of the ground, etc. This isn't to say there aren't great designs in the game, as there are a lot, but I hear this argument way too often for other games in the series and I just had to bring the topic up here to get it out of the way.
Type variety and balance is also a problem I see here. There are a near-overwhelming amount of both Poison and Water Pokémon in the game, with the former being only strong against Grass and; in Red, Blue, and Yellow; Bug, which often have a second type to negate its effectiveness to begin with. Poison also suffers from having only a few moves to attack to begin with, but this is a constant for a good while in the series. On the flipside, Psychic, while not particularly rare, certainly come out on top in these games. In Red and Blue the only type Psychic was weak to was Bug, a type that has three attacking moves with a very low base power and none that hit any harder. Meanwhile, a typical Psychic type has a very high Special stat, with each one able to learn the move Psychic, which deals a lot of damage. These things just don't seem very thought through when it comes to game balance.
Speaking of game balance, there are a few battle mechanics that can be seriously annoying. For example, binding moves like Bind, Wrap, and Fire Spin all capture the opponent Pokémon and render them useless until the move is finished. Any Pokémon who has a high Speed stat with these moves can easily laugh at their opponent as they sit helplessly while their health whittles down to zero. The sleep status also works in a similar fashion, rendering your Pokémon completely useless, even on the turn it wakes up. This is also fairly abusable by any fast Pokémon with Sing, Hypnosis, or Sleep Powder in the same manner as bind moves. It truly is frustrating to get locked into these statuses as your Pokémon are truly helpless when it happens.
The difficulty curve in this game is fairly low throughout most of the game, which works well in its favor. However, once the player approaches the end of the game there's suddenly a spike in difficulty, as your opponents' levels suddenly jump much higher than yours. This happens before even the end-game Elite Four, and then again at the Elite Four. These spikes in difficulty feel very sudden and a bit jarring to me even well down the road after playing and enjoying the game for years. I'm not sure if Game Freak was attempting to just make it a daunting end-game for the sake of that feeling of accomplishment afterward, but it's certainly a pain to work through.
Shifting gears a bit, I feel the need to talk about music in these games. Despite the limitations of being a Gameboy game, each tune leaves an impact and are typically quite catchy and memorable. At one point of my childhood the tune that plays on Route 1 was arguably my favorite song; I found myself whistling it in the car or while moving through the house. The theme to Lavender Town was also quite impactful, as it certainly created the right atmospher for the creepy town that contained the haunted Pokémon Tower. Many great pieces come from these games and are still getting remixed in newer entries.
With all these things considered, Pokémon Red and Blue are still incredibly fun, even if they are a bit broken. Like I said at the start, I still enjoy playing this game from time to time, despite its flaws. I'm currently playing with a team of Charizard, Nidoking, Gyarados, Jolteon, Snorlax, and Mew and I'm having fun with every minute of it. This Retroview may make these games sound like they aren't worth your time, but I would encourage anyone interested in giving either a try with a solid warning of the problems above. These games are indeed classics and still hold a special place in my memories. Becoming the very best like no one ever was truly was the hook of the game, and it delivered well enough to spark one of the biggest franchises in gaming.
Final Score: 7/10
Side Note: Charizard is still the best starter from Kanto. Deal with it.
Also, if you've read this please let me know if you enjoyed it. I'm considering doing this for other games in the future, but I'm not quite sure yet so feedback is welcome!
What are thoughts? If you think, those are thoughts How can one think about thoughts without thinking about thoughts? Are thoughts us? Or are we thoughts? Made up like stuffed dolls on a young child’s bed? Are we imagined, lives made for the amusement of someone else? Or do we have some purpose…? I think about thinking about thoughts, Can thoughts lie? Can we deceive ourselves into believing what we saw Was not as it seemed? Can we live off of a thought alone, like a artist or writer And still breathe the gift off life to our creations? If thoughts are life, Then what is life? Is it something we cannot understand? Does it hold more meaning then we could comprehend? Or is it hollow? Something that we tried to fill, So we could make it a lie And think about thoughts And believe to be alive Are we really alive? Can we thrive if we are not alive? And if so- If we are not alive, Then is this all a lie? Something we have defied? Pretending to be alive? And what state are we in If we are not alive As we seem? If we are not alive And cannot thrive without being alive What are we really doing? Can we thrive if we had the knowledge that we weren’t alive? Would we die out because everything was a lie? How have we turned such a blind eye, And denied that we are not alive? Yet that lie somehow makes us thrive Even if we are not alive.
Guys since I am quitting RoB I am selling my 1,6k holy powders for 0,13 each :). I am an old member here and dont post much, but browse and buy alot. I already sold 2,2k holy powders and want to get rid from the rest :).