We have a preview of the game and a Q&A with the dev pending for publication actually. Keep an eye on the frontpage of the site for more info when it breaks.
It's kind of like a cross between Animal Crossing and Pikmin, which are two games I have enjoyed very much. I'm definitely going to pick this game up sometime.
Hopefully there are plenty of others going to buy the game as well. We need more third party efforts like this.
A blend of campaign specific and NPC sub-quests that allow players to both help villagers by accepting their requests and unite the surrounding rival kingdoms under your flag. An easy to get into RPG, with simulation and light RTS gameplay elements built specifically for Wii from the ground up. An accessible scheme that allows players to issue commands and control their townspeople with ease. People power game mechanic that allow you to utilize, train and update the specific skills of your subjects throughout in-kingdom projects and on quests. Villages filled with distinct and lively NPC (Non-Playable Character) with unique individual likes, dislikes, and evolving memory based on daily experiences.
http://www.neoseeker.com/Articles/Games/Previews/little_kings_story_preview/
http://www.neoseeker.com/Articles/Games/Features/little_kings_story_q_and_a/
Hopefully there are plenty of others going to buy the game as well. We need more third party efforts like this.
A blend of campaign specific and NPC sub-quests that allow players to both help villagers by accepting their requests and unite the surrounding rival kingdoms under your flag.
An easy to get into RPG, with simulation and light RTS gameplay elements built specifically for Wii from the ground up.
An accessible scheme that allows players to issue commands and control their townspeople with ease.
People power game mechanic that allow you to utilize, train and update the specific skills of your subjects throughout in-kingdom projects and on quests.
Villages filled with distinct and lively NPC (Non-Playable Character) with unique individual likes, dislikes, and evolving memory based on daily experiences.