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quoteWhat. The. Shit. Really? I mean, seriously? Screw you up the ass too, Dell. I may have stood up for them in the past for your reliable warranty service, solid products, and fair prices, but they really need to fire the moron who came up with that shit.3. Eat better: Find recipes online, store and organize them, and watch cooking videos.
4. Get organized: ‘Remember the Milk’ is a free, tweakable online task manager that’s easy to use.













quoteLINK: Sunday Musing: Three ways to improve the Avatar Marketplace on Xbox LIVET-shirts in the Avatar Marketplace usually go for 80 points, while some smaller items will drop to 16 Points, or 50 cents, specifically in the "Styles Store" for generic items. Name brands like Roxy, Adidas, tokitoki, and even Penny Arcade generally cost more. The "Game Styles," which cover video game costumes and accessories, are also leaning on the pricey side. This scheme makes sense because whenever a brand or any other recognizable name gets involved, royalties come into play. And really, PSN users can buy virtual goodies too, so what's the big deal with Xbox LIVE?
The big deal is that users already need to pay an annual $50 subscription fee (or go month to month with subscription cards) to get the complete package. I have never had a problem with this fee. In fact, Microsoft's monthly rate for Gold has spoiled me, and I refuse to pay more for any sort of online game. This Avatar Marketplace, however, felt like a hard kick to the proverbial testicles.
One reason this change felt like a scam is the previous free Avatar updates. They were sparse but free. We looked forward to Major Nelson's announcements each Tuesday, hoping to see new items for our Avatars. Sadly, these updates have since disappeared after the Avatar Marketplace was launched. In a perfect world, Microsoft would somehow pay the royalties on their own without having to charge players; unfortunately, that's not how the capitalist world works, and even the people behind Xbox LIVE need food, shelter, and medical insurance.
But there must be a better way, and I believe Microsoft can still make money off the Avatar Marketplace with a fairer, more consumer-friendly system.

quotePretty cool, if you ask me. Now I'm hoping those updates come soon. I need to review Marvel Ultimate Alliance 2. It came nearly two weeks late, but I still gotta take care of it.Thanks. I’ll pass this along. Also, there will continue to be free items, so the first bullet point is not completely accurate.

quoteLINK: Neoseeker reviews Marvel Ultimate Alliance 2Marvel Ultimate Alliance 2 retains a certain familiarity, mostly because the basic formula is the same. Those familiar with the above mentioned games should fall comfortably into the latest installment. After an introduction stage, MUA2 enters full swing with the Marvel Civil War storyline, borrowed from the comics. Certain events lead the government to pass the Superhuman Registration Act (SRA), and the superhero community is effectively split in two, between those who do or don't support the act. The player watches these events unfold and is then given a choice to side with either the Pro- or Anti-Registration groups. Between every mission, you're sent back to a base where you may interact with other heroes, replay previous missions, and do just about everything the previous MUA offered; this remains relatively the same.

quoteLINK: Neoseeker reviews Halo 3: ODSTThe story basically follows a squad of Orbital Drop Shock Troopers, an elite military branch of UNSC. You play as an ODST recruit appropriately named "Rookie," as he is deployed over New Mombasa with fellow troopers. In the opening cutscene, which was released well before the game, we watch shit hit the fan as a Covenant ship enters slipspace, trying to get away from Master Chief, who's all up in the Prophet of Regret's business. This event scatters the ODST pods throughout the city below, separating the Rookie from his more experienced comrades. He wakes up six hours later, and the game picks up from there.
New Mombasa, a husk of what it once was, is now your playground. This open world thing is new to Halo, and Bungie made sure players would not feel lost. As you wander the remnants of New Mombasa, there are plenty of hints that you may utilize to find your way, separate from the little blue compass diamond we're so used to seeing. Hitting "up" on the D-pad brings up icons indicating unlocked doorways, and a 3D, fully interactive city-wide map marks marks your next destination, enemies, supply caches, and so on. An ODST's weapons of choice are the M7S SMG and M6S Magnum -- an effective combination. Your starting arsenal is enough to carry you through the entire game without ever having to trade up (or down), but the city offers a wide selections that might inspire memories of Halo-past.




quoteLINK: Neoseeker reviews Dragon Age: OriginsBioWare boasts a long-standing reputation as one of the most respected developers in the gaming industry, with numerous household titles and franchises. Baldur’s Gate, Neverwinter Nights, Knights of the Old Republic, and Jade Empire – all highly successful games produced within a single decade since the company was founded. Few can argue that BioWare develops quality titles, namely RPGs known for their tactical gameplay and powerful stories, major components heavily character-driven.
More recently, Mass Effect marked their debut on HD console. Between the epic space opera’s 2007 release and upcoming 2010 sequel, we are graced with something uniquely conventional. Dragon Age: Origins takes several steps away from its sci-fi cousin and takes us back to that ol’ high fantasy genre, filled with snooty humans, drunken dwarves and xenophobic elves. Here is Ferelden, a land wracked by the usual civil unrest and racial mistrust.
Well, unfortunately for the residents, an ancient darkspawn are stirring after four hundred years in dormancy and on their way over for a barbecue, with people on the menu. The factions in Ferelden aren’t exactly holding hands around the figurative campfire either, so what’s a nation to? Rely on a single person and his (or her) band of misfits! Sounds rather like a sitcom when you hear it like that.
An opening cinematic sets the mood, setting a premise for events. The darkspawns' origins stem from a tale of hubris, similar to the "Tower of Babel" story. A group of mages had their heads up their own arses and wanted in on the Maker’s (God) domain, so they dabbled in some seriously shady magic and somehow screwed up Heaven instead of getting in, ultimately bringing it to ruin. As punishment, they were cast down and cursed by their own follies, thus becoming the first darkspawn. Naturally they're near-unstoppable, owning the dwarves ten different ways until the brave Grey Wardens show up to lay down the unrelenting hand of justice

quoteLINK: Neoseeker reviews Modern Warfare 2Within the first 24 hours since launch, Infinity Ward's Call of Duty: Modern Warfare 2 had sold 4.7 million copies in North America and the UK alone. Its success was ensured by the popularity of its predecessor, Call of Duty 4: Modern Warfare, a game that also marked a departure from the overused World War II setting.
The release of Modern Warfare 2 set global records, outdoing even Hollywood in terms of launch revenue. Even gamers previously unfamiliar with the Call of Duty games took notice, given how much hype MW2 has received. Expectations were set incredibly high, which often results in great disappointment. Really thought, does the game live up to all this excitement? Short answer is "yes." The newest Call of Duty is armed with a riveting campaign that picks up where Modern Warfare left off, and the introduction of SpecOps adds another dimension to the revamped multiplayer.
The opening credits are accompanied by brief clips from the first Modern Warfare, and the player is eventually greeted with a "5 Years Later" line. If you played the first game, you'll notice its sequel moves at a considerably faster pace. Following the shortest tutorial the history of mankind, players are plopped right in the middle of an ongoing conflict.


quoteLINK: Neoseeker reviews Left 4 Dead 2Turns out the sequel isn’t just a rehash as so many still believe it to be. With a new cast of Survivors and Infected, more complex gameplay, and gorgeous environments, Left 4 Dead 2 takes the series further with one giant leap, something none of us could fully appreciate without spending quality time with the final product. This second helping boasts an upgraded version of the original “Director,” the A.I. responsible for all those customized levels, randomized enemy population, player monitoring, world objects, weather effects, lighting, and everything else we loved about the original. The new A.I. Director 2.0 does offer a noticeably smoother, shinier product, and carries on the randomization that made Left 4 Dead unique.
Hopping straight into L4D2, players should catch a number of differences, with new items and Infected being the most noticeable. Melee weapons are sweeter than you might think, making zombie face-bashing that much more satisfying (beats shoving). Some weapons are more effective and amusing than others; the frying pan is fun to use with its trademark “clang,” but its short range and blunt damage makes it inferior to longer, deadlier weapons like an axe or katana – or “ninja sword,” as Nick calls it. Firearms can now be upgraded with laser sights for better accuracy, and frag or incendiary rounds for that extra kick. Boomer Bile (puke-in-a-can) serves as a non-exploding alternative to the pipe bomb, and defibrillators and adrenaline shots allow players to revive dead allies or gain a temporary speed boost, respectively.

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