I love RPGs. Perhaps the idea of taking turns like gentleman to attack may seem odd to those more involved in more action focused titles, but the genre holds great appeal to me. However, even I must ponder what lunacy drives some of the genre's more common traits. Today I would like to discuss the concept of having allied player characters snatched from you.
This blog post will contain spoilers for some rather old games.Techincally I could use spoiler markup, but I don't want to.
Anyway, some RPGs seem to have this rather annoying trait of snatching allies right out of your hands, and often without warning. It may be an important plot point, a test of skill or done merely for the lulz on the part of demented designers. It almost doesn't matter why though, because the very action almost wants you to dive in and start smashing things personally.
Some RPGs are on the lesser end of this frustra
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