Winner of the 51st round of Articles of Excellence. During his endeavor to spark interest in classic gaming as part of the
Classic Gamer's Society, Matt Addison gives us a review of the SNES RPG Lufia II. Despite the technical limitations that current gen games don't suffer, this game still seems to possess all the key ingredients that make up a truely epic RPG. Check the review to see his full opinion on the matter.
Lufia II: Rise of the Sinistrals Score: 4.5/5
Genre: RPG All in all, this game is a great example of what an RPG
should be and is worth playing even if it is quite old to this day.quote Matt Addison
What can I say. There is not much to fault in Lufia II: Rise of the Sinistrals, however I couldn't give it a perfect score - for that would make me a fickle person indeed.
From the onset, it is very clear that this game is going to have a very cliched 'save the world' plot. That being said, the developers tackled this problem in a way that is both entertaining and memorable.
The hero of the game is Maxim, a man who does not know who his parents are, or even why he is so good at using a sword. The advent of a red star flying over his home town sets him out on an adventure to find the cause of it, and later discover that he is destined to save the world. Encountering an enigmatic woman, he later learns this fact and sets out on his quest to find the others who are scheduled to fight by his side, woven into the great tapestry of fate. Along the way, others will join the party to temporarily assist with various ventures that require the hero to fetch various items that in turn grant access to other areas of the world.
The cast of characters that join Maxim are all quite colourful and have their own personalities which contribute to the story as a whole. There is even friendly rivalry between some cast memebers as well as the enemies, which paces the game in a way which can be enjoyed by all. Humour is often thrown into the mix in the form of quippy remarks or strange items that Maxim can obtain in his journey such as the Charred Newt. Some of the artwork for the enemies can also be quite entertaining. Although unintentional on the developers behalf, the skeletons look like they are in quite a promiscuous position, for example.
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