The 52nd round of the ongoing Articles Of Excellence competition sees a change in management - indeed, Dark Arcanine has handed the reigns over to me... well, he's been running the show for nearly 2 years, I'm pretty sure he needed a break from all of this, and I was willing to take his place!
Anyway, our winner is Dark Moor with her review of The Elder Scrolls II: Daggerfall. She takes us back to 1996 by showing us what it means to be playing a role playing game as you make various decisions that'll determine what your character ends up becoming. It may be glitchy, but if you ask her, it's not enough to ruin the experience for you.
The Elder Scrolls II: DaggerfallScore: 9.4/10 Genre: Role Playing Game It is the pure essence of a role playing game. You choose your race, your class, your guild and just go out exploring. You can basically do whatever you want in such an open environment.
quote Dark Moor
Hands down, my favorite RPG of all time is The Elder Scrolls 2: Daggerfall. I loved every minute of this game, even the parts that would annoy me in other games, mainly because what it does right, it does absolutely right, even if given the limitations of the PC in 1996, and especially since it has such a big world to explore. That's the beauty of this series – there's always so much to do with a lot of space to do it in, and I felt that Daggerfall capitalized on this concept the best. In short, I love this game. In fact, this review isn't as much of a review as it is my love letter to Bethesda for making this game, or at least to the boys and girls behind Daggerfall.
After you've done creating your character (as in, naming your character, choosing your race, choosing your class and tweaking various base stats), you'll find that your character had been shipwrecked in the country of Daggerfall. After escaping from the dungeon, you'll find that there are two quests that you need to do – first, you need to free the ghost of a dead king, and secondly, you must discover what happened to a letter you got from one of the emperor's spies. The letter is about a means of ressurecting a powerful iron golem... so having it fall into the wrong hands is not a good idea.
I have to say that while it can be rather intriguing at times, the story isn't exactly good. You'll be given enough story for it to function as a cohesive whole, and giving it multiple endings will further motivate you into replaying this game (you know, besides just trying out different classes), but it's nothing that will set you alight. It just works. Besides the main story, you can get involved with different guilds, who have their own little sidestories, plus there are important characters who have their own quests. Besides that, a lot of the sidequests you'll be given involve killing monsters. So yeah, the amount of stories to go through is impressive, but the storytelling itself is definitely not Daggerfall's strong suit... nor is it the series' strong suit in general. It just gives enough to get by.