Phew, the last few days have been rough. I've been working so hard on making my stage and model for the Mark-Dami Sonic engine.
I've half-made my Sonic Unleashed Wii/PS2 model, and my Apotos stage is comming on nicely.
My Sonic Unleashed Wii/PS2 model currently has an idle animation and half-finished running animation, and the Apotos Wii/PS2 stage has been made right up to the first slope (I know, that's not far, but it's a start).
I've decided to compile a list of screenshots showing the individual stages of my project in chronological order starting from when I got the engine (List is missing Next-Gen model update).
My Mark-Dami engine progress from beginning to now:
Original stage that came with the Engine (I was learning the controlls)My atempt at a pipe (failed)Pipe (perspective)My custom stage in developmentCustom stage (updated)Trying out the Next-Gen model I downloaded (Fully animated and everything by someone else, no work was done by me, it also came with a score/rings/time update)More Next-Gen modelCustom Stage - You may now walk on Super Sonic! (The life icon was also changed to the alternative icon)My bad attempt at a Super Sonic recolour for the Next-Gen modelSuper Sonic custom model (Perspectives)Half-pipe attempt (Failed, but almost got it)Flaw in new half-pipeNew half-pipe perspectiveHere's where I got the propper tool for all of this work:
Super Sonic model (Positioning progress)Super Sonic model: un-textured, w/ skeleton (Unfinished)Super Sonic model: Untexture, finished skeletonSuper Sonic model (Restarted)Sonic Heroes model with Next-Gen animationAnother screenshotYet another screenshotSuper Sonic model: Default pose finishedScore/Time/Rings update (custom)Numbers update (DX Boss font)Lives update (custom)Update in action (with Apotos stage in early development)Current stageI may also customise the design of my blog today.