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Getting there...

Phew, the last few days have been rough. I've been working so hard on making my stage and model for the Mark-Dami Sonic engine.
I've half-made my Sonic Unleashed Wii/PS2 model, and my Apotos stage is comming on nicely.

My Sonic Unleashed Wii/PS2 model currently has an idle animation and half-finished running animation, and the Apotos Wii/PS2 stage has been made right up to the first slope (I know, that's not far, but it's a start).

I've decided to compile a list of screenshots showing the individual stages of my project in chronological order starting from when I got the engine (List is missing Next-Gen model update).

My Mark-Dami engine progress from beginning to now:

Original stage that came with the Engine (I was learning the controlls)
My atempt at a pipe (failed)
Pipe (perspective)
My custom stage in development
Custom stage (updated)
Trying out the Next-Gen model I downloaded (Fully animated
read more..

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Worthing, West Sussex, England
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About this blog:
Expect to see a lot of blog posts to do with me doing 3D modelling for the mark-Dami engine, PC game hacking (Namely Sonic Adventure DX), game progress, story-writing progress, and how my day went in general.
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